Shas'O Vas'Quez Worthy Destiny
really great thing that the arrival of two new useless Etherials to
the planet Vas'Quez is that they were both basically cowardly, and to
deal with that fear, they brought along protection in the form of two
highly rated battlesuit commanders.
hearing about the constant string of defeats that Commander WarmRain
has suffered versus the Eldar, the two new Auns decided that a new
command vision was the answer. To that end they forced the respected
XV 88 Crisis Commander Shas'O Worthy Destiny to jump on a Tau
freighter with them and come lead the Vas'Quez forces under Commander
WarmRain, who could now sit out battles in comfort (and a bit of fuming).
Worthy Destiny may be poorly named for a future on the backwater
planet of Vas'Quez (or Calentar, if the Eldar have their way) but he
is of such dignity and will that whatever his circumstance, he will
endeavor to shine.
shine he has, like a gleaming sword stuck into the belly of the
enemy; since his arrival he has done nothing but win for the Vas'Quez
Tau. This both infuriates and delights Commander WarmRain.
implacable, and courageous, Worthy Destiny is an expert at the Tau
way of war, and whether playing Patient Hunter (Kauyon) or lunging
foreward for the Killing Blow (Mont'Ka), he has been deadly to any
foe unfortuate enough to cross his path.
are looking up for the Vas'Quez Tau!
sawed off and mounted Worthy Destiny's arm-mounted Airbursting
Fragmentation Projector as a shoulder mounted weapon, and affixed his
Multi-Tracker on top of the Missile Pod. To represent the additional
close combat ability he has (a 4 instead of a 3 !!!
Whoohaa!!!) , I affixed Kroot rifle blades into the weapon mounting
slots on the forearms of the battlesuit model. The effect, I think,
is very nice.
the color scheme, I went with an entirely light teal head, to
represent his command status... in the Vas'Quez Tau, the command
color is teal, and elite status is represented by black. I put
the commander in a flying pose, much like Commander FarDawn's mech suit.
was especially careful to use fine highlights on all the edges of
the suit, and the effect, I think, really makes the suits 'pop'.
the Army Card:
WarmRain convinced me of the efficacy of the Airbursting
Fragmentation Projector, so I did the mail-order thing to get one for
Worthy Destiny. As an option for a Tau Battlesuit, it really is
sublime, at least as an all-purpose anti-personnel weapon.
can only have one of these weapons per army, so that means
that I cannot play Commander WarmRain and Worthy Destiny in the same
game - they are mutually exclusive units. One or the other, but never
Airbursting Fragmentation Projector allows you to slap down a Large
Blast Marker, and anything within that diameter is instantly
hit with a strength 4, AP 5 wound, with NO SAVE allowed. You can use
it while moving. It is precise - you do not have to roll scatter dice
for it, because it drops hundreds of tiny bomblets over an area. Just
utterly lovely. Basically it functions just like the trick Kaye
Haychold used to tag Only with a Recycler Button in my comic To Save
Her. Once I realized this, I knew how to use this weapon to full
effect. It kills Eldar dead. Essentially, any Guardians under that
marker die, instantly, if they are in the open, without any cover
(you always get environmental Cover Saves).
never grasped the value of the Missile Pod, but now I do. It is reasonably
nasty. Worthy Destiny can launch two Strength 7, AP 4 (any armor save
four or above is ignored) hits virtually any distance I would care to
hit. 36" is almost infinity on a W40K table. Almost. It's far.
Little, perhaps nothing but a tank, can survive that.
wonder Worthy Destiny is undefeated as of this writing.
as if that were not enough, I gave him an ejection seat, so that if
the battlesuit is killed, he can survive and pepper anything around
him with that lovely Pulse Pistol and the 2 shots at close range he
has. Even if he is defeated, he can come back and sting whoever blew
up his mech.
love... this unit. It is arguably my best unit.